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Optimal Planning Strategy for Ambush Avoidance

Boidot, Emmanuel (Georgia Institute of Technology) | Marzuoli, Aude (Georgia Institute of Technology) | Feron, Eric (Georgia Institute of Technology)

AAAI Conferences

Operating vehicles in adversarial environments between a recurring origin-destination pair requires new planning techniques. Such a technique, presented in this paper, is a game inspired by Ruckle’s original contribution. The goal of the first player is to minimize the expected casualties undergone by a moving agent. The goal of the second player is to maximize this damage. The outcome of the game is obtained via a linear program that solves the corresponding minmax optimization problem over this outcome. The formulation originally proposed by Feron and Joseph is extended to different environment models in order to compute routing strategies over unstructured environments. To compare these methods for increasingly accurate representations of the environment, a grid-based model is chosen to represent the environment and the existence of a sufficient network size is highlighted. A global framework for the generation of realistic routing strategies between any two points is described. Finally the practicality of the proposed framework is illustrated on real world environments.


A Complete framework for ambush avoidance in realistic environments

Boidot, Emmanuel, Marzuoli, Aude, Feron, Eric

arXiv.org Artificial Intelligence

Operating vehicles in adversarial environments between a recurring origin-destination pair requires new planning techniques. A two players zero-sum game is introduced. The goal of the first player is to minimize the expected casualties undergone by a convoy. The goal of the second player is to maximize this damage. The outcome of the game is obtained via a linear program that solves the corresponding minmax optimization problem over this outcome. Different environment models are defined in order to compute routing strategies over unstructured environments. To compare these methods for increasingly accurate representations of the environment, a grid-based model is chosen to represent the environment and the existence of a sufficient network size is highlighted. A global framework for the generation of realistic routing strategies between any two points is described. This framework requires a good assessment of the potential casualties at any location, therefore the most important parameters are identified. Finally the framework is tested on real world environments.


Learning Probabilistic Relational Dynamics for Multiple Tasks

Deshpande, Ashwin, Milch, Brian, Zettlemoyer, Luke S., Kaelbling, Leslie Pack

arXiv.org Artificial Intelligence

The ways in which an agent's actions affect the world can often be modeled compactly using a set of relational probabilistic planning rules. This paper addresses the problem of learning such rule sets for multiple related tasks. We take a hierarchical Bayesian approach, in which the system learns a prior distribution over rule sets. We present a class of prior distributions parameterized by a rule set prototype that is stochastically modified to produce a task-specific rule set. We also describe a coordinate ascent algorithm that iteratively optimizes the task-specific rule sets and the prior distribution. Experiments using this algorithm show that transferring information from related tasks significantly reduces the amount of training data required to predict action effects in blocks-world domains.